ini in appdata has no effect - it's not read by the game. It's another UE4 game where they are locking the config file inside a pak, so editing the. Still though it's mind boggling that there are no graphics options for PC and it's capped at 30fps / 1080p. You'd play a game like this for the story and the Star Trek experience, and in those cases I think it delivers. It really does feel like playing through episodes of the show, there are good variety of things but it's a typical QTE Telltale-style game, with very light action sequences here and there. I've gotten a few hours into it but I've stopped for now. Not sure if the PS5 and Xbox Series X versions are only running at 1080p and 30 fps but based on the PC version I'd say that it is more than likely they are as it looks like the PC version is based on the same code. Once I can play it at 1440p instead of 1080p and at 60 fps then I'll pick it up again. I have tweeted the developers and they promise they are looking into fixing the issues but it is unbelievable that the game shipped without at least the basic Unreal Engine 4 options that you see in even the most barebones PC versions. The Resolution option maxes out at 1920x1440 so there's no support for 2560x1440 or even 4K, at least on my system, and to make things worse the game's framerate is capped at 30 fps, completely with bad frame-pacing. Sadly, I only played a few minutes before I exited the game to return to it later.īecause, while the game itself seems potentially fine after a reasonably convincing Star Trek-like intro cinematic and the graphics look pretty decent, it has no graphics options other than Resolution and a Fullscreen toggle. Bought this for PC as a fan of Star Trek as the trailer looked intriguing.
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